#1 Laubwechsel Jun 14, 2021 @ 1:15pm Yes the author updated the mod and the new segment now spawns. I played with that start a few times single and in a multiplayer round already. 6. Massively increases the weight of Mega-Engineering tech, so you will roll it earlier. Each can support 90 districts once blockers are cleared. 3 scrap miners can't support 2 alloy workers. Move all your pops off to another system. ago • Edited 1 yr. Mousing over it shows me that I do have 100% habitability on it, but that I have a species habitability cap of 0% on it. Still a great start, since you dont need to pay for those districts, and even profit from them when you have constructo-bots or the prosperity Tradition. I have 3 shattered rings segments, 2 of which have 0% habitability until I get rid of certain blockers, 3 of which are tech locked. Sadly that leaves 5 unemployed specialists, since pops are resettled from the original ringworld and stellaris is weird. Shattered ring is good for robots, but garbage for non-robots (almost a robot only Origin) imo. So you can plant a small colony early on and. Corpse-Filled blockers now take a year to clear. As soon as you can afford it, clear the blocker that gives 100 crystals, and save minerals for the energy/trade district. An actual update is currently in the works, and as I suspected, the official work on Shattered Ring in the meantime has made it much easier. Hameshy;. * Added add_blocker effect (which unlike add_deposit will let you have control over which deposit. As you gain certain technologies (a lot of them are simply tier 2 or 3) you can then clear certain blockers, increasing the habitability. teaser: "When you choose the "Shattered Ring" Origin, you'll quickly see what went wrong with the rest of the ring. Build your new Ring World around the star. the recent changes, to the other ring segments, and to popgrowth, make me want to go back again. 5. Now this is Sol’s only weakness. The issue is that it takes 10,000 alloys to repair each of the other two sections, and those are resources you could have used for war. It's great with merchant guilds and functional architecture. They changed the ringworld start in a recent update, the other sections now take the place of guaranteed habitable worlds and have blockers on them that reduce the habitability of the sections. Numistic Shrine now provides 4 Numisitic Priest jobs (was 2 Priests and 2 Merchants). Mods. Colonise the other two sections and begin removing blockers. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. Seems as thought the problem was resolved. Go check out Stefan's channel to see. So you can plant a small colony early on and. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. Anderson disk is like a massive version of shattered ring. Stellaris Dev Diary 221 is out. 0 pop change, their carrying capacity sucks and unless you explicitly planned for it you’re never gonna get that 4. Update to Paradox's new Shattered Ring. So Void Dwellers' habitats, only place to live besides Gaia planets: - starts on 3 "planets", thus triple the micro management - 3x. Got 2 habitable worlds size 18 & 19, got a gateway and a broken ring world. new shattered ring. ago. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. the "land" of the shattered ring isnt made out of nothing but made from former planetes in the system (which get destroyed in then process). The real advantages to starting with Remnants are the Colonial Remains modifiers on your Guaranteed Habitable Worlds. CURRENT GAME: Stellaris: Federations We're playing on Grand Admiral as a Driven Assimilator with the Shattered Ringworld origenWHAT TO SUPPORT ME AND THE CHA. Can't build segments in early game as Shattered Ring origin? I'm having trouble with the shattered ring origin. The guaranteed strategic resources is helpful if you end up not having any in your corner of space (plus it gives higher chances of researching those techs for extraction). I wrote them in a comment and. r5: its year 2425 and this AI empire with the ringworld origin just ignored the rest of the habitable sections. Support. Prior to the addition of Origins, Ringworlds were incredibly rare. MrTastix • One Mind • 4 yr. With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. 0 unless otherwise noted. The "Broken Ring" is so infernally bad, literally the only option is to build. HappyMurloc May 11 @ 8:07pm. As you can see, in total, building the Ring World section will cost 25 000 Alloys and 300 influence. Miscellaneous: Void Dwellers can take traits that are pretty much irrelevant to them, like Non-Adaptive,. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. It needs to get nerfed. You will gain most your minerals from chomping planets anyways. Stellaris. Instead of 2 alloy workers and 3 miners, it's now 4 scrap miners and 1 alloy worker. Which, itself, is still pretty strong for machine-rings, as a technician drone with the first +20% energy tech to counter the -20% menial drone is still producing 8-9 energy to go after those blockers. Paradox Forum. Celestial bodies may have resources which can be harvested by orbital stations. aditionally any world that is not a ring world will not have good habatabillity. You need to research some early techs to be able to clear from the sections to allow decent habitability and then zero point power research to fix the +100% building and district upkeep cost to return them to be "normal. However, I've found two main issues with this approach: 1. Shattered ring start empires have 0 habitability on their "guarantied habitable worlds" shattered ring segments. Paradox Forum. Shattered Ring origin 1000 360 200 Minerals 100 Alloys These ancient and decrepit tunnels have never been fully explored or cleared. This is our solar system and is many players’ first empire. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe event switches the appearance of the starting ringworld to match the shipset selected by the empire, but has no gameplay impact. Housing, Generator, Trade, Industrial and Farming districts present will convert to Ringworld Districts at a 5:1 ratio when the Ringworld is restored. Either of these origins will overwrite your species original choice of habitable world. Which is arguably worse than keeping it as a relic depending on your needs (as a general info comment not specifically an argument against it). I fixed it by replacing lines 378 to 425 of fix_ring_event. . I guess you were right. There are four blockers on the shattered segments that reduce max habitability by -25%. 18 Badges. The Ring world sections that aren't usually available until later are both available with 0 Habitability. Forget the Machine world start. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else Many thanks :)Shattered Ring blockers now also provide -1 max districts. 6 patch notes, the latest Orion update brings a fleet combat rebalance and ascension path rework plus a new ascension path (requires Utopia). Go to Stellaris r/Stellaris. 0 (313b) Game Version Orion v3. Not really. If you start as Shattered Ring, you cannot settle these "objects". If you like it, put a Ring World on it! How far the mighty hath fallen! Shattered Ring was once one of the most powerful origins, due to you starting off on a (mostly) intact Ring World. They get trade district in stead of generator district. problem with it is that your research segment shouldn't be openable early game. i understand not having mining districts on a ring world, but the ONE THING. Yes I am aware of the new Origins. They are something that you might work to fix minor amenities issues instead of a clerk, or to delay building a holo-theatre, or. You will have some energy issues in early game. 1,2 MB · Views: 0 Reply. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta Zerorelic worlds are the obvious choice. TL;DR: Shattered Ring is the worst origin; there's absolutely no reason to pick it over any other. Shattered ring origin starts on a special "shattered ring segment". true. So not only do you get a free ringworld, you get the resources to build all the districts with 0 upkeep. Expansion and Discovery are really good economic leads for Shattered Ring, Domination is a must-have for slaver empires due to how Workplace Motivators and. New posts All threads Latest threads New posts Trending threads. Going by my experience last night, Terravores would actually benefit immensely from the thing. Thanks for the info. It looks like instead of "re"building them to use the 2 other rings, now they are able to be settled right away but have 0% habitability because of blockers. Worth noting that after the recent 3. Open with mercantile so you can pick up the consumer benefits policy, which the whole thing is based around. Go back to features and see there is now a tech requirement. With scrap miners, any tech affecting miner output increases both their mineral AND alloy output. Start with the Shattered Ring origin and after clearing all blockers from a section, use the Repair the Shattered Ring decision. The min-max science output setup would have you build consumer goods buildings and scientist districts and just sit in your ring and turtle, but that only maximizes. Shattered Ring sits on the right side of roleplay, but the wrong side of balance. The only choices to fix this with buildings are Drone Storage, which give +4 amenities which is barely a band. Shattered Ring origin 500 360 400 Minerals 100 Exotic Gases, Rare Crystals or Volatile Motes These ancient and decrepit tunnels have never been fully explored or cleared. As soon as you can build robots, colonize a world with organics. 3 dcaf] AI Shattered Ring empires never colonizes the other shattered ring planets in the home system Game Version 3. This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. Ship Debris Broken Shackles origin 300 360 Random technologystarting system (solar system initializer) modding help needed. 6. ago. This page was last edited on 15 September 2023, at 08:47. The Origin that says "WARING: CHALLENGING ORIGIN" in red text is hard. (Image: Paradox Interactive via HGG / Nathan Hart) The shattered ring origin starts you off on a broken ring world megastructure. Masterful crafters seem to be giving most out of all civics. Sep 30, 2021. You click on the ring segment, and then click repair. They have shown us the plans for void dwellers, nerfed, technocracy, nerfed, and shattered ri. ; About Stellaris Wiki; Mobile viewThis page was last edited on 28 May 2019, at 23:36. Housing, Generator, Trade, Industrial and Farming districts present will convert to Ringworld Districts at a 5:1 ratio when the Ringworld is restored. Ontop of being just strong overall, there are some quirks you can exploit to be even more overpowered. The benefit though are mineral deposits ( 2 x 15 mineral deposits ) you can extract from the ruins and the planet". Recently I got into modding Stellaris in (I guess) the quite usual way: by wanting to create my custom species and their starting system. 1 “Lem” patch, as mentioned in Dev Diary #215, the team has done a balance and Quality of Life pass on various features throughout the. You should probably pick Remants origin, as Relic world gives nice bonuses for research and you can dig up random tech in the same tab where tile blockers are. . 3 dcaf What version do you use? Paradox Launcher What expansions do you have installed? Synthetic. On top of that if you go spiritualist and try to rush for gas as soon as you can so you can expand on your ring world districts. I have 3 shattered rings segments, 2 of which have 0% habitability until I get rid of certain blockers, 3 of which. And on that note, I'm definitely looking forward to the Shattered Ring origin coming in Federations. 0 update, Shattered Ring is no longer nearly as strong as it was. 2 of Volatile Moses, Exotic Gas and Rare. Play Shattered Ring start. Additionally, since it's easy to unlock all the building slots on your ring. Trending Search forums. You have to wait for Megaengineering, 10k alloys and 10 years of construction before it becomes a normal ring world. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). The special ones require various early game techs to remove. 10 will do pretty much all but a fallen empire. ThePinkTeenager Queen • 2 mo. Thread starter Morchaste; Start date Apr 13, 2022;. Hey guys, first time posting here. Still though, shattered ring was always ridiculously powerful for tech rushing and then dominating the galaxy after 50 years. Set the economy to militarized and avoid running artisans as much as you can. 20 researchers right from the start is a hell of a head start. send a colony ship over and remove the blockers. An immense band encircling the system's sun. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. This can work against you. Unless you’re xenophobe or otherwise challenged for migration treaties, shattered ring is really solid. 2. majikero Oct 20, 2021 @ 3:25pm. 5 from capital. The Shattered Ring origin does seem to be the most powerful one. If you start on an the Alderson Disk make sure you can get nihilistic acquisition as your first perk, you have huge primitive settlements on the other sectors but they are far too strong to invade. But remember that stellaris used to be kind of RPG, and there are still plenty od players who are role playing and dont wont to do micro. If. Patch 3. They changed the ringworld start in a recent update, the other sections now take the place of guaranteed habitable worlds and have blockers on them that reduce the habitability of the sections. Wiki. So the normal planet needs a total of 6 miners to get the 24 minerals required to make those alloys plus 12 more (to have an equal total output). (once the Habitability cap blockers are cleared, of course). Shattered ring is too short on habitable worlds to waste the good worlds on redundant trade production, and doing so misses on the value- and the authoritarian synergies- that scrap miners and CG-clerks offer in terms of running up your early-game economy into something for early-game wars to establish dominance. Like maybe these blockers cost energy, and volatile motes to clear. It needs to get nerfed. Now they both work as Shattered Ring worlds, but with blockers that reduce habitability to represent being. txt and removing lines 340 to 357 of fix_ring_event. 6. Developer Diaries. Mod allows to remove the Interloper from Shattered Ring origin with a planetary decision, fix the shattered segment, set a proper ring segments sequence and make the starting ring segment of your graphical culture and not some rando dead precursor's. One of the other shattered ringworld segments wasn't broken completely either. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroThe Ring world sections that aren't usually available until later are both available with 0 Habitability. 6 “Orion” update includes many changes to combat. 6 "Orion" Open Beta - General Feedback Thread. With Mercantile tradition, each trade district gives 1 merchant. The first is an energy producing job, swapping out the clerk job on Shattered Ring. 1 the first public patch in the 3. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Shattered Ring does a similar thing, especially since Machine Empires don't care about the penalty to habitability on non-ring worlds, and scrap-mining districts are pretty good for early alloys. Agrarian Idyll and Machine Intelligence empires gain 1 additional housing from each resource district, while Hive Mind empires gain 1 additional job. Now does this mean i can only live on ring worlds ? or if i was to find another planet there is a % penalty ? or would it be just 0% i cant live on anything else Many thanks :)29 votes, 14 comments. Cybrex has so many benefits while most of the rest only have 1-2. and a steady supply of exotic gas. The Unity-Rush/Merchant-Spam build - Guide and 20 year benchmark. It's worst then life seeded. Used to be you had to research Mega-Engineering and repair the other sections before you could settle them. Colony designations on ring worlds now provide +10% pop growth and assembly speed (this can be multiplied through planetary ascension). Your race has perfect habitability on ringworlds, including the other two shattered ringworld segments once you have cleared the four blockers reducing it, same habitability as others on gaia and ecumenopolis, and for other planets there are robots, migration treaties, the slave market, or conquest to get. well, you can pretty much do whatever you want. When any owned ship enters a system or passes within its sensor range, any habitable planets in the system will be revealed. Description [3. There are special blockers there you. X branch. I knew it was bad just on paper, but now i've actually played it myself. In a meta min-max sense, Remnant is mechanically superior. you have to colonize them and then as you remove the blockers the habatabillity goes up. My Stellaris Suggestions: Add More Premade Empires. R5: When you choose Shattered Ring origin make sure to invest in Prosperity Tradition Tree. Launcher. aroddo. The ring world habitability on shattered rings actually modifies the habitability cap. 2. What is the Best Starting Solar System in Stellaris. If you just duplicate this for the other 2 shattered ring sections too then you'd have your 2 "guaranteed habitable worlds". The number of resource districts that can be built is limited by planetary features, except under certain conditions, such as on Hive Worlds, Machine Worlds, and Shattered Ring Worlds. I guess you were right. • 4 yr. 5 growth a regular planet would easily. The issue with this being that key points of this- minimizing your menial drone inputs and maximizing your complex drones- are basically at odds. This would keep up the theme of the commercial/trade district, and in the early game, produce an equivalent amount of energy as a technician (6). (Note: patch 3. ago You're not missing anything. Began game by clearing two blockers and building a district for more scrap miners. 5 from capital. With the way things are currently setup, only megacorps and mercantile empires have reliable energy credit source with Shattered Ring, which is okayish, but I have a few suggestions. There are four blockers on the shattered segments that reduce max habitability by -25%. This article has been verified for the current PC version (3. Clear the blockers, spam labs. Trait (scientist) ID. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroWow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroRemnant origin, i use on an empire that is a rp of a contingent of the cybrex that apon being isolated from the main network started to use any resources they could to survive leading them down the path of assimilation. true. Council. 0 unless otherwise noted. ). This section of the megastructure has sustained damage - especially to some of its more advanced districts - but it does not appear irreparable. Obviously rolling cybrex will do the same, but there's hardly any RNG in it if you own a ring world. Sol. Ancient Rubble Shattered Ring origin 250 360 Broken down machinery and other debris obstructs workers from utilizing the entire segment. ThreeMountaineers King • 2 yr. so there is literally no benefit to going Resource Consoldiation. Start with 6 Ruined Arcology blockers. I feel that as a Shattered Ring empire, at some point we should get an option to restore our ring to its former, fully operational glory – and that includes the 'Irreparable Damage' section. 6 dev diaries. Jump to latest Follow Reply. iirc, it's t2 shields, t2 engines, t2 starbase, and t2 something that i can't remember. after the update of Stellaris Evolved, which added a new menu of areas with Gigastructures, after the demolition of mineral extraction areas, they cannot be restored, as well as some bonuses disappear in planetary features. Sadly that leaves 5 unemployed specialists, since pops are resettled from the original ringworld and stellaris is weird. The above is why Ringworld start isnt as good anymore. Age of Wonders 4 Empire of Sin Cities:. 0 open-beta] [0193] Thread starter BoxingBuddeh; Start date Oct 15, 2022; Shattered Ring Trade Districts now provide 1 Trader job (was 1 Clerk). 00Archer00 • 3 yr. Shattered Ring's conceit is that scrap-miner districts are more pop-efficient than regular mining district-homeworld alloys, even for machines that don't have split alloy-CG industrial districts. It's still good with machine empires, since they don't care about the habitability. Each blocker costs 2000 alloys, 720 days to clear and minerals = (200 * number of built segments/districts). Civics: Technocracy + functional architecture, get meritocracy when your 3rd civic slot opens up. Researching some early-game technologies will allow you to clear those blockers. Steps to reproduce the issue. We are ROBOTS who were once the servants of an organic species that was destroyed by a devast. ago. Basically you use shattered ring's trade district to spam merchants, and since merchants are rulers shadow council boosts the output of your ruler jobs by 10%, combined with Xenophile and Thrifty you can get an insane amount of trade. No benefits early on, but a really nice benefit later on. They wouldn't want to live on them anyway. No jobs required. I don't know how it compares to mine: Within 4 jumps radius, I had 2 decent worlds, a 20+ gaia, a 13 gaia, another 3 extra very good worlds, and 5 jumps away a relic world. It seems pretty clear it's only talking about the main segment, which can be repaired in order to make it a "Ring World Segment" instead of a "Shattered Ring World Segment". These days, Shattered Ring has been reworked, and many of the core mechanics have also changed, making the origin less. The two big advantages to the shattered ring start are commercial districts and scrap miner districts. Started with shattered ring origin and a normal biologic empire. This burns the attribute, and will cause issues with the AI (e. 对该项目的细节说明请添加至相关页面. You just replied to a comment over 4 months old. Traditions: aptitude, domination and expansion. Shattered Ring is basicly, with a few exceptions, the same as the 'Ocean paradise', 'Life-seeded' or 'Remnants' origins without the stories, planetary features and other bonuses. Now they both work as Shattered Ring worlds, but with blockers that reduce habitability to represent being more damaged than your home section. The "consume world" decision takes 360 days to load 2-4 blockers onto a planet, which each reduce district size by 1 and habitability by 10%, then. Stellaris AAR: No Love, No Comfort. If it can be understood and fully repaired it will grant them great power. Repair the two damaged ring world sections of the Shattered Ring. Instead of providing +30% of their resource to SR miners, with another negative effect and the risk of causing blockers and devastation, they can now only be built on planets with SR mine deposits, provide +1 job per mine, and boost the corresponding refinery job while adding extra upkeep. Because it's a meant to be. Kinda inspired off both ocean paradise and. Finishing this project will restore the fixable segments into Shattered Ring worlds with many blockers on them. . Unlike an actual ringworld (which is size 5), a Shattered Ringworld is size 25, doesn't automatically get all building slots, and uses "standard" resource production districts rather than the special districts a ringworld gets. )Features. Loading up on research early game is a great idea. Origins can add many things to your game, from special interests in robotics, to creating a paradise, to blowing up the planet only 50 years after your society began. * The Shattered Ring starting segment is now a size 25 habitable world with normal districts. My suggestion is to make the other three segments of it completely irreparable and add 3 several clearable blockers that have the effect of reducing the maximum number of Districts. In shattered ring, what scrap miner districts does is change the composition of pops. Reply. If anything, Galactic Doorstep is the most neutral Origin. The fact that with the Shattered Ring start I can never do anything about the Interloper and the final shattered ring segment even though I could build an entirely new ring from scratch bothers me. ago. Which consumes 12 minerals. Stellaris's new update makes the shattered ring origin stronger, but by how much?Support the channel:Youtube Member - Click the join button! or no command to remove an anomaly. I made the "Decision" to fix the Ring segments, but they're not habitable and won't terraform. Instead they are now FULL of Blockers, most of them pretty cheap to fix and with some nice flavor. Lame. Stellaris is a game of snowball and. Nov 4, 2022. Upload Attachment File(s) attachedTomb World Preference is the BEST habitability and would make for the single greatest species in the game. 3. Shattered ring got reworked to give you access to two more ruined sections you can use just like your starting section. I may be missing something, but shouldnt the shattered ring origin override the habitability to ringworlds just like the habitat origin does? Bug or feature?Go to Stellaris r/Stellaris • Posted by ActualThrowaway7856. there still around, put in 25 food get 20 energy. I've tried a few starts to this and I just don't have the strategic resources nearby or I haven't gotten the research to exploit them to really take…With the megacorp you can generate trade value Like a monster with your ring world in mid an late game. Numistic Priest jobs added producing 8 TV, 2 Unity and 2 Amenities. This is my current megacorp setup with shattered ring. Stellaris - Shattered Ring World Blocker requires Global Energy Management Tech [v3. 3. As part of the Custodians’ work on the 3. With this change, you may as well just start on any other origin for a similar experience - either way, shattered ring may as well have just been deleted from the game. Oh wow. Edit 2 I even got mega engineering and ring world tech and there was never a prompt or way for me to fix the other two sections. So I would like to suggest a way to restore the ring. When you get anti-gravity engineering you can upgrade it to an ecumopolis without meeting the normal requirements. . As soon as you can build robots, colonize a world with organics. Basically yes, generally I put the current Shattered Ring in the Tier C bin, and no, I don't have a Tier D in my ranking system. I’m sorry but do you really expect me to recognize the icon for every origin. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring. Well now i also tried some runs as Machine in the Shattered Ring start, and i found this extremely weak compared to the regular Ring empires. I don't see any way to fix it other than to overhaul the segment you start on to not be a standard ring segment. Wow, they didn't just nerf it, they nerfed it into the ground then called in a Base Delta ZeroShattered Ring seems really good. Shattered Ring For many players, the Shattered Ring start is one of the best ones for multiple empires. (penrose, interstellar, square and great ring) to add blockers similar to shattered ring, and nerfed a bit the. When complete, the ring world will change appearance to a non-habitable section. They are implemented as size 25 shattered ring worlds / guaranteed habitable worlds with quite expensive blockers (4 each, each reducing max habitability by 25%), so it’s a „good origin“*. It got an update in 3. Ringworld origin is OP. . Reply. Good Morning can someone tell me , the info says Habitability preference set to Ring world. When rolling random starting planets, you will always get a planet from size 18-21. QuillEdi. Everybody knows that this makes no sense on so many levels: The player will remove and clean up everything within a star-system in order to build a completely new ring-world. Commercial districts give merchants after the left branch in mercantile tradition tree is done. Granting players the ability to guide their own custom alien race's exploration of and. Either change the tech requirement for the blocker, or maybe make it so ONE of the potentially three ring segments you get has generator districts instead of trade. 1. Paradox Store. A new Stellaris update 3. Very good for traders and lithoids can have an advantage to get rid of the blockers. The origin just seems very underwhelming and I'm not sure if I'm missing something. Under one rule is really fun. Thread starter punkkk; Start date Mar 23, 2021;. The decision can be upgraded, it'll depends on what level of mining tech. civics, ethics points, etc. Rogue servitors and drüben assimilators get both districts, but blockers deactivate some of the Jobs. Ringworld start still has some good benefits: Access to the 3 strategic resources from start. Cptn_Kevlar • 3 yr. Ringworld origin, blockers on secondary broken segment unfixable? : r/Stellaris. So it does not have infinite space or jobs. So shattered rings work a tad different now. It feels bare and empty by comparison. it takes a while to get going and even longer to being able to afford the gas upkeep. 6 is now available on PC. ago. Tech rush to your little heart's content. . Shattered ring is good, but it’s more of a late game origin than an early one, and only takes off if the rest of your empire can support it through minerals. ; About Stellaris Wiki; Mobile viewOr use the same species trick if singleplayer.